
This got me pretty excited, so I decided even if I only drew these same four teens every week, if they were having fun, then it was worth it. Immediately, all four of my teen regulars asked why we weren’t playing D&D, and what would happen to their characters. After about three weeks, the program still hadn’t gained much momentum, so I decided to go back to playing Super Smash Brothers during my teen program.


I had a tough time telling if they were truly enjoying playing, or if they were merely humoring me. When I started D&D programming at the library, it initially started slow, with 3-4 teens playing. I am hoping this description makes it obvious why this game is perfect for library programming it has social interaction, imaginative play, and reading comprehension. Before, during, and after play, players will frequently reference rulebooks to check how abilities and spells work, in order to figure out the best ways to overcome challenges created by the Dungeon Master. The rules of the game provide a framework for what characters can and cannot achieve, and how difficult actions are.

The Dungeon Master uses evocative descriptions to make the game come alive and players then decide their characters’ actions, creating an exciting and limitless narrative experience. The vast majority of the game takes place in the collective imaginations of the players. The game doesn’t require anything other than a few books, paper and pencils, and some dice. The game uses a series of dice to help simulate how successful characters and monsters are at achieving their various goals. Players act as a group of adventurers working together to complete quests, slay monsters, and achieve their own personal goals.

A single player plays as the Dungeon Master, creating a world that the players interact with. Once I started working as a librarian, I noticed how seamlessly the game integrates concepts important to libraries.ĭungeons and Dragons is a pen and paper role playing game (RPG). I have been an avid fan of D&D for most of my life, and play frequently in my free time.
