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Beats of rage mods
Beats of rage mods








  • implemented hold key impulse for all menus to scroll menu with many mods more easily.
  • implemented fast forward/backward to scroll menu with many mods (left/right arrow).
  • implemented vertical scrollbar for menus.
  • but into PSP/Wii port is disabled by default for less memory usage.
  • all ports menu now support image previews.
  • opened animation platform properties to scriptĮntitypushing įor player set type npc, for enemies set type enemy.
  • added "collidedentity" to script: it returns the collided entity handler.
  • added "movex", "movez" to entityproperty: the potential entity directions.
  • Development on the engine was continued by the community, and still is to this day.

    beats of rage mods

    In 2005, Kirby2000 asked Senile Team to open the source code to BOR. Senile Team soon released an edit pack allowing anyone interested to create a module for the BOR engine. The game spread only by word of mouth, but it nonetheless amassed popularity very quickly. In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of Fighters series. The plus version is based on official version and it has all official features plus new features!ĮXPRESSLY FORBIDDEN THE COPY OF THE "PLUS" CODE WITHOUT MY CONSENT.​ OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally created by the wonderful folks over at Senile Team.

    beats of rage mods

    OpenBOR PLUS is an advanced version of official OpenBOR.










    Beats of rage mods